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Optifine zusammen mit forge 1.11.2


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Hi würde gern mit aktueller Version, diversen Mods und eben Optifine zocken.

Forge für die Mods inkl. dem MOdloader funzt sehr gut aber sobald ich die passende optifine Version mit in den mods ordner schiebe schmiert das programm beim laden ab.

Hier die Log dazu:

---- Minecraft Crash Report ----

WARNING: coremods are present:
  DLFMLCorePlugin (DynamicLights-1.11.2.jar)
Contact their authors BEFORE contacting forge

// Sorry :(

Time: 2/23/17 5:56 PM
Description: Initializing game

java.lang.OutOfMemoryError: Direct buffer memory
    at java.nio.Bits.reserveMemory(Unknown Source)
    at java.nio.DirectByteBuffer.<init>(Unknown Source)
    at java.nio.ByteBuffer.allocateDirect(Unknown Source)
    at mapwriter.util.Utils.allocateDirectIntBuffer(Utils.java:111)
    at mapwriter.util.Texture.<init>(Texture.java:54)
    at mapwriter.BlockColourGen.genBlockColours(BlockColourGen.java:96)
    at mapwriter.Mw.reloadBlockColours(Mw.java:284)
    at mapwriter.forge.EventHandler.onGuiOpenEvent(EventHandler.java:151)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_62_EventHandler_onGuiOpenEvent_GuiOpenEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
    at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:932)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:531)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:352)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
    at java.nio.Bits.reserveMemory(Unknown Source)
    at java.nio.DirectByteBuffer.<init>(Unknown Source)
    at java.nio.ByteBuffer.allocateDirect(Unknown Source)
    at mapwriter.util.Utils.allocateDirectIntBuffer(Utils.java:111)
    at mapwriter.util.Texture.<init>(Texture.java:54)
    at mapwriter.BlockColourGen.genBlockColours(BlockColourGen.java:96)
    at mapwriter.Mw.reloadBlockColours(Mw.java:284)
    at mapwriter.forge.EventHandler.onGuiOpenEvent(EventHandler.java:151)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_62_EventHandler_onGuiOpenEvent_GuiOpenEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
    at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:932)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:531)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:352)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.11.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_121, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 245444744 bytes (234 MB) / 436793344 bytes (416 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.38 Powered by Forge 13.20.0.2228 Optifine OptiFine_1.11.2_HD_U_B7 20 mods loaded, 20 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA    minecraft{1.11.2} [Minecraft] (minecraft.jar)
    UCHIJA    mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA    FML{8.0.99.99} [Forge Mod Loader] (forge-1.11.2-13.20.0.2228.jar)
    UCHIJA    forge{13.20.0.2228} [Minecraft Forge] (forge-1.11.2-13.20.0.2228.jar)
    UCHIJA    mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.11.jar)
    UCHIJA    rpghud{3.3} [RPG-Hud] ([1.11] RPG-HUD 3.3.jar)
    UCHIJA    aquaculture{1.5.0} [Aquaculture] (Aquaculture-1.11.2-1.5.0.33.jar)
    UCHIJA    dynamiclights{1.4.6} [Dynamic Lights] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_onfire{1.0.7} [Dynamic Lights on burning] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_creepers{1.0.6} [Dynamic Lights on Creepers] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_dropitems{1.1.0} [Dynamic Lights on ItemEntities] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_entityclasses{1.0.1} [Dynamic Lights on specified Entities] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_mobequipment{1.1.0} [Dynamic Lights on Mob Equipment] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_flamearrows{1.0.1} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_floodlights{1.0.3} [Dynamic Lights Flood Light] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_otherplayers{1.0.9} [Dynamic Lights Other Player Light] (DynamicLights-1.11.2.jar)
    UCHIJA    dynamiclights_theplayer{1.1.3} [Dynamic Lights Player Light] (DynamicLights-1.11.2.jar)
    UCHIJA    mapwriter{2.7.0} [MapWriter] (MapWriter-1.11.2-2.7.0.jar)
    UCHIJA    reptilemod{3.6.2} [Reptile Mod] (reptilemod-1.11.2-3.6.2-63.jar)
    UCHIJA    toroquest{1.11.2-3.1} [ToroQuest] (toroquest-1.11.2-3.1.jar)
    Loaded coremods (and transformers):
DLFMLCorePlugin (DynamicLights-1.11.2.jar)
  atomicstryker.dynamiclights.common.DLTransformer
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 378.66' Renderer: 'GeForce GTX 970/PCIe/SSE2'
    Launched Version: 1.11.2-forge1.11.2-13.20.0.2228
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 378.66, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: Deutsch (Deutschland)
    Profiler Position: N/A (disabled)
    CPU: 6x AMD Phenom(tm) II X6 1100T Processor
    OptiFine Version: OptiFine_1.11.2_HD_U_B7
    Render Distance Chunks: 32
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.5.0 NVIDIA 378.66
    OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 6

 

 

 

Kann damit jmnd etwas anfangen?

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Geschrieben

Hi,

Zitat

java.lang.OutOfMemoryError: Direct buffer memory

dein Minecraft hat zu wenig Speicher.

Du startest es im Moment mit max. 1 GB RAM " -Xmx1G " und gerade wenn Forge und Mods ins Spiel kommen, dann werden 1 GB sehr schnell zu wenig.

Weise also bitte Minecraft mehr Speicher zu. Hier ein Beispiel für Erweiterte Optionen:

-Xmx4G -Xms4G -Xmn2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -XX:+UseGCOverheadLimit -XX:-UseParallelGC -XX:ParallelGCThreads=4 -XX:+AggressiveOpts -XX:LargePageSizeInBytes=4m -XX:+UseLargePages

Die ersten 3 Werte kannst du entsprechend deines zur Verfügung stehenden Arbeitsspeichers anpassen.

Wenn du noch Fragen dazu hast, einfach stellen.

 

-Yuki

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