Nachdem ich Minecraft öffne, öffnet sich Minecraft kurz und dann wieder der Launcher.
Absturtz bericht:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 18.01.21 13:54
Description: Initializing game
java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at deg.b(SourceFile:172)
at deg.b(SourceFile:149)
at deg.d(SourceFile:65)
at deg.a(SourceFile:54)
at deg.<init>(SourceFile:45)
at djz.<init>(SourceFile:480)
at net.minecraft.client.main.Main.main(SourceFile:177)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at deg.b(SourceFile:172)
at deg.b(SourceFile:149)
at deg.d(SourceFile:65)
at deg.a(SourceFile:54)
at deg.<init>(SourceFile:45)
at djz.<init>(SourceFile:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(SourceFile:177)
-- System Details --
Details:
Minecraft Version: 1.16.4
Minecraft Version ID: 1.16.4
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1151652232 bytes (1098 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
CPUs: 4
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16.4
Backend library: LWJGL version 3.2.2 build 10
Backend API: Intel(R) HD Graphics 630 GL version 4.6.0 - Build 26.20.100.7325, Intel
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
CPU: 4x Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
Frage
caduz
Nachdem ich Minecraft öffne, öffnet sich Minecraft kurz und dann wieder der Launcher.
Absturtz bericht:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 18.01.21 13:54
Description: Initializing game
java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at deg.b(SourceFile:172)
at deg.b(SourceFile:149)
at deg.d(SourceFile:65)
at deg.a(SourceFile:54)
at deg.<init>(SourceFile:45)
at djz.<init>(SourceFile:480)
at net.minecraft.client.main.Main.main(SourceFile:177)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at deg.b(SourceFile:172)
at deg.b(SourceFile:149)
at deg.d(SourceFile:65)
at deg.a(SourceFile:54)
at deg.<init>(SourceFile:45)
at djz.<init>(SourceFile:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(SourceFile:177)
-- System Details --
Details:
Minecraft Version: 1.16.4
Minecraft Version ID: 1.16.4
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1151652232 bytes (1098 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
CPUs: 4
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16.4
Backend library: LWJGL version 3.2.2 build 10
Backend API: Intel(R) HD Graphics 630 GL version 4.6.0 - Build 26.20.100.7325, Intel
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
CPU: 4x Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
launcher_log.txt latest.log
bearbeitet von caduz0 Antworten auf diese Frage
Empfohlene Beiträge
Erstelle ein Benutzerkonto oder melde dich an, um zu kommentieren
Du musst ein Benutzerkonto haben, um einen Kommentar verfassen zu können
Benutzerkonto erstellen
Neues Benutzerkonto für unsere Community erstellen. Es ist einfach!
Neues Benutzerkonto erstellenAnmelden
Du hast bereits ein Benutzerkonto? Melde dich hier an.
Jetzt anmelden