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J3asti

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About J3asti

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    Neuling

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    Männlich
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    Deutschland
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    Tennis,Fußball

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  1. Suchen weitere Mitspieler für unser Projekt das wir am 25.09. gestartet haben. Falls interesse besteht, kann man über 5.135.7.25:25565 einfach nachjoinen. Griefen ist untersagt, versucht nett miteinander umzugehen. Falls interesse an Sprachchat besteht, joint https://discord.gg/gZkJtxd und schaut in den rlcraft Chat für weitere Informationen.
  2. Hi, wie das Thema schon sagt, suche ich ein Modpack Server. Am besten wäre ein technikbasiertes Modpack bzw. ein Server wo es nicht darum geht von einem Dungeon zum nächsten zu reisen. Die einzige Vorrausetzung die ich habe ist, dass der Server max. 1-2 Monate alt ist und es müsste mindestens Applied Energistics auf dem Server geben. Ich hätte auch lust mal ein Modpack anzufangen, das auf der 1.10 bzw. 1.12 ist. Kommen wir zu mir. Ich heiße Basti und bin 21 Jahre alt :3 Habe sehr viel Erfahrung was Modpacks angeht und habe auch allein Infinity Evolved Skyblock Expert Mode bis zum ME system und etwas darüber hinaus gespielt. Somit wäre alles geschrieben und ich hoffe es gibt eine schnelle Antwort. Wenn ich nicht auf eine PN antworte dann könnt ihr mich auf Discord unter dem DiscordTag ( J3asti#0632 ) hinzufügen.
  3. Hey, ich bin 21 Jahre alt und würde gerne nach einer langen pause mal wieder was mit mods anfangen wollen und dachte mir dabei einen vorhandenen Server zu joinen der nicht nur 1-2 Monate bestehen bleibt. Was ich von einem Server erwarte: - ich würde gerne das mindestens AE2 drauf ist - ich mag es nicht, wenn es Spezielle Ränge gibt (alle Spieler sollten gleiche Vorraussetzungen haben) Sonst wäre ich gerne dabei und würde, wenn das modpack was für mich ist, auch sehr lange bleiben.
  4. Heyho p: Ich suche ein paar Leute für ein kleines Projekt. Slotanzahl des Servers ist kein Problem, ebenso das Modpack. Ich würde gerne, das IHR das Modpack auswählt! Die meisten stimmen gewinnen und erhalten auch so ein Platz im Server. Das wichtigste was drauf sein müsste wäre Applied Energistics 2 und vielleicht noch Mekanism obwohl dies eigentlich nicht so wichtig ist! Falls ihr ein eigenes Modpack erstellen könnt oder sogar schon habt, immer her damit! Macht etwas draus und erstellt euch so euren Lieblingsserver! Wichtige Informationen: - es wird ein TS Server geben - Mindestalter ist egal - Slotanzahl egal - Server wird auf hohe performance laufen was heißt, das es kaum laggs geben wird - Modpack muss mindestens Applied Energistics 2 besitzen - Minecraft Version muss 1.7.10 oder höher sein - Server wird spätestens am 01.02.2017 online gehen (frühstens 16.01.2017) - Server geht online sobald genug Spieler sich für den Server entschieden haben Na dann! Ich warte auf eure Kommentare! Sobald ich merke, dass genug Spieler dafür sind, werde ich den Server erstellen und 2 Tage bevor er online geht bescheid geben.
  5. Bug Behoben! Es lag an der Minecraftversion bzw. an der craftbukkitversion. Nutzt am besten immer die neuste Version.
  6. Heyho! Ich habe ein Problem. Unzwar, Besitze ich einen Server, wo ich das plugin Towny installiert habe. Wenn man jedoch eine Stadt erstellt und die permissions der Stadt auch auf "off" gestellt hat können Bewohner auch in der Stadt bauen, ohne das Sie die rechte dafür besitzen. Damit meine ich, dass der Kommand "/t set perm off" auch schon genutzt wurde. Ich habe ihnen keine Rechte in den Groupmanager verpasst und auch die permissions in townyperms sind noch auf Standard. Kennt sich denn jemand über Towny gut aus? Dann bitte ich denjenigen um Hilfe. Hier findet man dann auch meine Towny config.yml, townyperms.yml und die Towny.txt (Die Welt wo Towny aktiv ist heißt Towny). Ich bitte auch diejenigen, die sich mit der Townyconfiguration nicht auskennen und sich nur ein Beitrag hier sichern möchten, sich hier raus zu halten. Danke.
  7. Die Stadtpermissions sind alle gesetzt. Das habe ich davor natürlich bedacht. Trotzdem kann man überall in der Stadt bauen obwohl derjenige den "Claim" oder "Plot" für sich nicht beansprucht hat. Ich bitte um weitere Hilfe. Mit freundlichen Grüßen, J3asti
  8. Heyho erstmal, ich hätte ein kleine Problem. Unzwar betreibe ich momentan noch ein kleinen Server. Dort ist das plugin Towny installiert. Jetzt habe ich aber das Problem das "Bewohner" der Stadt auch auf dieser Stadt bauen könn. Normalerweise solten das nur "Assistenten" oder der "Bürgermeister" der Stadt können. Ich weiß jetzt nicht direkt wo ich den Fehler gemacht habe. Ob ich den Fehler in den Permissions gemacht habe oder etwas in der Towny config vergessen habe. Hier sind beide Dateien: Towny: [spoiler] version: # This is the current version of Towny. Please do not edit. version: 0.89.2.25 # This is for showing the changelog on updates. Please do not edit. last_run_version: 0.89.2.25 # Minimum required version of CraftBukkit. Please do not edit. bukkit_version: '2918' # The language file you wish to use language: german.yml ############################################################ # +------------------------------------------------------+ # # | Permission nodes | # # +------------------------------------------------------+ # ############################################################ # Possible permission nodes # # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user). # towny.top : User can access the command towny top # towny.town.* : User has access to all town permission nodes. # towny.town.new :User is able to create a town # towny.town.delete :User is able to delete their town # towny.town.claim : User is able to expand his town with /town claim # towny.town.plot : User is able to use the /plot commands # towny.town.resident : User is able to join towns upon invite. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant). # towny.town.toggle.pvp # towny.town.toggle.public # towny.town.toggle.explosions # towny.town.toggle.fire # towny.town.toggle.mobs # towny.nation.* : User has access to all town permission nodes. # towny.nation.new :User is able to create a nation # towny.nation.delete :User is able to delete their nation (if king) # towny.nation.rename :User is able to rename their nation (if king/assistant) # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King) # towny.wild.*: User is able to build/destroy in wild regardless. # towny.wild.build # towny.wild.destroy # towny.wild.switch # towny.wild.item_use # towny.wild.block.[block id].* : User is able to edit [block id] in the wild. # towny.wild.build.[block id] # towny.wild.destroy.[block id] # towny.wild.switch.[block id] # towny.wild.item_use.[block id] # # towny.claimed.* : User can build/destroy/switch/item_use in all towns. # towny.claimed.build : User can build in all towns. # towny.claimed.destroy : User can destroy in all towns. # towny.claimed.switch : User can switch in all towns. # towny.claimed.item_use : User can use use items in all towns. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns. # towny.claimed.alltown.build.[block id] # towny.claimed.alltown.destroy.[block id] # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns. # towny.claimed.alltown.item_use.[block id] # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned). # towny.claimed.owntown.build.[block id] # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78') # towny.claimed.owntown.switch.[block id] # towny.claimed.owntown.item_use.[block id] # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned). # towny.claimed.townowned.build.[block id] # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots) # towny.claimed.townowned.switch.[block id] # towny.claimed.townowned.item_use.[block id] # # towny.town.spawn.*: Grants all Spawn travel nodes # towny.town.spawn.town : Ability to spawn to your own town. # towny.town.spawn.nation : Ability to spawn to other towns in your nation. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours. # towny.town.spawn.public : Ability to spawn to unaffilated public towns. # # these will be moved to permissions nodes at a later date permissions: '' ############################################################ # +------------------------------------------------------+ # # | Town and Nation levels | # # +------------------------------------------------------+ # ############################################################ levels: # default Town levels. town_level: - numResidents: 0 namePostfix: ' Ruins' mayorPrefix: 'Spirit ' namePrefix: '' mayorPostfix: '' townBlockLimit: 1 upkeepModifier: 1.0 - numResidents: 1 namePostfix: ' (Settlement)' mayorPrefix: 'Hermit ' namePrefix: '' mayorPostfix: '' townBlockLimit: 16 upkeepModifier: 1.0 - numResidents: 2 namePostfix: ' (Hamlet)' mayorPrefix: 'Chief ' namePrefix: '' mayorPostfix: '' townBlockLimit: 32 upkeepModifier: 1.0 - numResidents: 6 namePostfix: ' (Village)' mayorPrefix: 'Baron Von ' namePrefix: '' mayorPostfix: '' townBlockLimit: 96 upkeepModifier: 1.0 - numResidents: 10 namePostfix: ' (Town)' mayorPrefix: 'Viscount ' namePrefix: '' mayorPostfix: '' townBlockLimit: 160 upkeepModifier: 1.0 - numResidents: 14 namePostfix: ' (Large Town)' mayorPrefix: 'Count Von ' namePrefix: '' mayorPostfix: '' townBlockLimit: 224 upkeepModifier: 1.0 - numResidents: 20 namePostfix: ' (City)' mayorPrefix: 'Earl ' namePrefix: '' mayorPostfix: '' townBlockLimit: 320 upkeepModifier: 1.0 - numResidents: 24 namePostfix: ' (Large City)' mayorPrefix: 'Duke ' namePrefix: '' mayorPostfix: '' townBlockLimit: 384 upkeepModifier: 1.0 - numResidents: 28 namePostfix: ' (Metropolis)' mayorPrefix: 'Lord ' namePrefix: '' mayorPostfix: '' townBlockLimit: 448 upkeepModifier: 1.0 # default Nation levels. nation_level: - kingPostfix: '' numResidents: 0 namePostfix: ' (Nation)' townBlockLimitBonus: 10 namePrefix: 'Land of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Leader ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 10 namePostfix: ' (Nation)' townBlockLimitBonus: 20 namePrefix: 'Federation of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Count ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 20 namePostfix: ' (Nation)' townBlockLimitBonus: 40 namePrefix: 'Dominion of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Duke ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 30 namePostfix: ' (Nation)' townBlockLimitBonus: 60 namePrefix: 'Kingdom of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'King ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 40 namePostfix: ' Empire' townBlockLimitBonus: 100 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Emperor ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 60 namePostfix: ' Realm' townBlockLimitBonus: 140 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'God Emperor ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 ############################################################ # +------------------------------------------------------+ # # | Town Claim/new defaults | # # +------------------------------------------------------+ # ############################################################ town: # Default public status of the town (used for /town spawn) default_public: 'true' # Default Open status of the town (are new towns open and joinable by anyone at creation?) default_open: 'false' # Default tax settings for new towns. default_taxes: # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting. tax: '0.0' # Default amount of shop tax of a new town. shop_tax: '0.0' # Default amount of embassy tax of a new town. embassy_tax: '0.0' # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount. taxpercentage: 'false' # Limits the maximum amount of bonus blocks a town can buy. max_purchased_blocks: '0' # maximum number of plots any single resident can own max_plots_per_resident: '100' # Maximum number of towns allowed on the server. town_limit: '3000' # Minimum number of plots any towns plot must be from the next town's own plots. # This will prevent town encasement to a certain degree. min_plot_distance_from_town_plot: '5' # Minimum number of plots any towns home plot must be from the next town. # This will prevent someone founding a town right on your doorstep min_distance_from_town_homeblock: '5' # Maximum distance between homblocks. # This will force players to build close together. max_distance_between_homeblocks: '0' # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: '0' # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. town_block_size: '16' ############################################################ # +------------------------------------------------------+ # # | Default new world settings | # # +------------------------------------------------------+ # ############################################################ # These flags are only used at the initial setup of a new world. # Once Towny is running each world can be altered from within game # using '/townyworld toggle' new_world_settings: # Default for new worlds to have towny enabled. using_towny: 'true' pvp: # Set if PVP is enabled in this world world_pvp: 'true' # force_pvp_on is a global flag and overrides any towns flag setting force_pvp_on: 'false' mobs: # world_monsters_on is a global flag setting per world. world_monsters_on: 'true' # force_town_monsters_on is a global flag and overrides any towns flag setting force_town_monsters_on: 'false' explosions: # Allow explosions in this world world_explosions_enabled: 'true' # force_explosions_on is a global flag and overrides any towns flag setting force_explosions_on: 'false' fire: # Allow fire to be lit and spread in this world. world_firespread_enabled: 'true' # force_fire_on is a global flag and overrides any towns flag setting force_fire_on: 'false' # Prevent Endermen from picking up and placing blocks. enderman_protect: 'true' # Disable players trampling crops disable_player_crop_trampling: 'true' # Disable creatures trampling crops disable_creature_crop_trampling: 'true' # World management settings to deal with un/claiming plots plot_management: block_delete: enabled: 'true' # These items will be deleted upon a plot being unclaimed unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON mayor_plotblock_delete: enabled: 'true' # These items will be deleted upon a mayor using /plot clear # To disable deleting replace the current entries with NONE. mayor_plot_delete: WALL_SIGN,SIGN_POST revert_on_unclaim: # *** WARNING*** # If this is enabled any town plots which become unclaimed will # slowly be reverted to a snapshot taken before the plot was claimed. # # Regeneration will only work if the plot was # claimed under version 0.76.2, or # later with this feature enabled # # If you allow players to break/build in the wild the snapshot will # include any changes made before the plot was claimed. enabled: 'false' speed: 1s # These block types will NOT be regenerated block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE wild_revert_on_mob_explosion: # Enabling this will slowly regenerate holes created in the # wilderness by monsters exploding. enabled: 'true' entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart delay: 20s ############################################################ # +------------------------------------------------------+ # # | Global town settings | # # +------------------------------------------------------+ # ############################################################ global_town_settings: # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. friendly_fire: 'true' # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. health_regen: speed: 3s enable: 'true' # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: 'true' # Allow the use of /town spawn allow_town_spawn: 'true' # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). allow_town_spawn_travel: 'true' # Allow regular residents to use /town spawn [town] to other towns in your nation. allow_town_spawn_travel_nation: 'true' # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. allow_town_spawn_travel_ally: 'true' # If non zero it delays any spawn request by x seconds. teleport_warmup_time: '0' # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' # Town respawn only happens when the player dies in the same world as the town's spawn point. town_respawn_same_world_only: 'false' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: 'true' ############################################################ # +------------------------------------------------------+ # # | Plugin interfacing | # # +------------------------------------------------------+ # ############################################################ plugin: # Valid load and save types are: flatfile, mysql, sqlite, h2. database: database_load: flatfile database_save: flatfile # SQL database connection details (IF set to use SQL). sql: hostname: localhost port: '3306' dbname: towny table_prefix: towny_ username: root password: '' # Flatfile backup settings. daily_backups: 'true' backups_are_deleted_after: 90d # Valid entries are: zip, none. flatfile_backup: zip interfacing: tekkit: # Add any fake players for client/server mods (aka Tekkit) here fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' # Enable using_essentials if you are using cooldowns in essentials for teleports. using_essentials: 'false' # This will attempt to use Register (if present) # Then it will attempt to access iConomy 5.01 directly # Enable if you have either iConomy 5.01, or Register.jar to # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy. # https://github.com/iConomy/Register/tree/master/dist using_economy: 'true' # Enable using_questioner if you are using questioner to send/receive invites to towns/nations. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info. using_questioner: enable: 'true' # The command to accept invitations. accept: accept # The command to refuse invitations. deny: deny # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms # False to disable permission checks and rely on Towny settings. using_permissions: 'true' day_timer: # The number of hours in each "day". # You can configure for 10 hour days. Default is 24 hours. day_interval: 1d # The time each "day", when taxes will be collected. # MUST be less than day_interval. Default is 12h (midday). new_day_time: 12h # Lots of messages to tell you what's going on in the server with time taken for events. debug_mode: 'false' # Info tool for server admins to use to query in game blocks and entities. info_tool: CLAY_BRICK # Spams the player named in dev_name with all messages related to towny. dev_mode: enable: 'false' dev_name: ElgarL # Record all messages to the towny.log logging: 'true' # If true this will cause the log to be wiped at every startup. reset_log_on_boot: 'true' ############################################################ # +------------------------------------------------------+ # # | Filters colour and chat | # # +------------------------------------------------------+ # ############################################################ filters_colour_chat: # This is the name given to any NPC assigned mayor. npc_prefix: NPC # Regex fields used in validating inputs. regex: name_filter_regex: '[ /]' name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ name_remove_regex: '[^a-zA-Z0-9._\[\]-]' modify_chat: # Maximum length of Town and Nation names. max_name_length: '20' # Maximum length of titles and surnames. max_title_length: '10' ############################################################ # +------------------------------------------------------+ # # | block/item/mob protection | # # +------------------------------------------------------+ # ############################################################ protection: # Items that can be blocked within towns via town/plot flags # 259 - flint and steel # 325 - bucket # 326 - water bucket # 327 - lava bucket # 351 - bone/bonemeal # 359 - shears # 368 - ender pearl # 374 - glass bottle # 385 - fire charge item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND # Items which can be blocked or enabled via town/plot flags # 25 - noteblock # 54 - chest ...etc switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Remove living entities within a town's boundaries, if the town has the mob removal flag set. town_mob_removal_entities: Monster,WaterMob,Flying,Slime # Prevent the spawning of villager babies in towns. town_prevent_villager_breeding: 'false' # Disable creatures triggering stone pressure plates disable_creature_pressureplate_stone: 'true' # Globally remove living entities in all worlds that have their flag set. world_mob_removal_entities: Monster,WaterMob,Flying,Slime # Prevent the spawning of villager babies in the world. world_prevent_villager_breeding: 'false' # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. # Lower values will check all entities more often at the risk of heavier burden and resource use. # NEVER set below 1. mob_removal_speed: 5s # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Protect living entities within a town's boundaries from being killed by players. mob_types: Animals,NPC,Snowman,ArmorStand # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, # SPEED, WATER_BREATHING, WEAKNESS, WITHER. # When preventing PVP prevent the use of these potions. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER # Prevent fly and double block jump cheats. cheat_protection: 'true' # The amount of time it takes for a protected block to regenerate. Use zero for no delay. regen_delay: 0s ############################################################ # +------------------------------------------------------+ # # | Wilderness settings | # # +------------------------------------------------------+ # ############################################################ # These Settings defaults only. They are copied to each worlds data files upon first detection # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' unclaimed: unclaimed_zone_build: 'false' unclaimed_zone_destroy: 'false' unclaimed_zone_item_use: 'false' unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE unclaimed_zone_switch: 'false' ############################################################ # +------------------------------------------------------+ # # | Town Notifications | # # +------------------------------------------------------+ # ############################################################ # This is the format for the notifications sent as players move between plots. # Empty a particular format for it to be ignored. # Example: # [notification.format] # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] # ... [notification.plot.format] # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[Home]' outpostblock: '&b[Outpost]' forsale: '&e[For Sale: %s]' type: '&6[%s]' ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ default_perm_flags: # Default permission flags for residents plots within a town # # Can allies/friends/outsiders perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as furnaces (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' # Default permission flags for towns # These are copied into the town data file at creation # # Can allies/outsiders/residents perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ############################################################ # +------------------------------------------------------+ # # | Resident settings | # # +------------------------------------------------------+ # ############################################################ resident_settings: # player is flagged as inactive after 1 hour (default) inactive_after_time: 1h # if enabled old residents will be kicked and deleted from a town # after Two months (default) of not logging in delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true' # The name of the town a resident will automatically join when he first registers. default_town_name: '' # If true, players can only use beds in plots they personally own. deny_bed_use: 'false' ############################################################ # +------------------------------------------------------+ # # | Economy settings | # # +------------------------------------------------------+ # ############################################################ economy: # By default it is set to true. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. use_async: 'true' # Prefix to apply to all town economy accounts. town_prefix: town- # Prefix to apply to all nation economy accounts. nation_prefix: nation- spawn_travel: # Cost to use /town spawn price_town_spawn_travel: '0.0' # Cost to use '/town spawn [town]' to another town in your nation. price_town_nation_spawn_travel: '5.0' # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. price_town_ally_spawn_travel: '10.0' # Cost to use /town spawn [town] # This is paid to the town you goto. price_town_public_spawn_travel: '10.0' # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. price_nation_neutrality: '100.0' new_expand: # How much it costs to start a nation. price_new_nation: '10000.0' # How much it costs to start a town. price_new_town: '100.0' # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: '4000.0' # The price for a town to expand one townblock. price_claim_townblock: '2000.0' # How much it costs a player to buy extra blocks. price_purchased_bonus_townblock: '5000.0' # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. price_purchased_bonus_townblock_increase: '1.0' death: # Either fixed or percentage. # For percentage 1.0 would be 100%. 0.01 would be 1%. price_death_type: fixed # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. price_death_pvp_only: 'false' price_death: '1.0' price_death_town: '0.0' price_death_nation: '0.0' banks: # Maximum amount of money allowed in town bank # Use 0 for no limit town_bank_cap: '0.0' # Set to true to allow withdrawls from town banks town_allow_withdrawls: 'true' # Maximum amount of money allowed in nation bank # Use 0 for no limit nation_bank_cap: '0.0' # Set to true to allow withdrawls from nation banks nation_allow_withdrawls: 'true' closed_economy: # The name of the account that all money that normally disappears goes into. server_account: towny-server # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. enabled: 'false' daily_taxes: # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. # if a town or nation fails to pay it's upkeep it is deleted. enabled: 'true' # Maximum tax amount allowed when using flat taxes max_tax_amount: '1000.0' # maximum tax percentage allowed when taxing by percentages max_tax_percent: '25' # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: '100.0' # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: '10.0' # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). town_plotbased_upkeep: 'false' # If enabled and you set a negative upkeep for the town # any funds the town gains via upkeep at a new day # will be shared out between the plot owners. use_plot_payments: 'false' ############################################################ # +------------------------------------------------------+ # # | Jail Plot settings | # # +------------------------------------------------------+ # ############################################################ jail: #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. is_jailing_attacking_enemies: 'false' #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' #If false jailed players can use /town leave, and escape a jail. jail_denies_town_leave: 'false' bail: #If true players can pay a bail amount to be unjailed. is_allowing_bail: 'false' #Amount that bail costs. bail_amount: '10' ############################################################ # +------------------------------------------------------+ # # | War settings | # # +------------------------------------------------------+ # ############################################################ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' ############################################################ # +------------------------------------------------------+ # # | Economy Transfers During War settings | # # +------------------------------------------------------+ # ############################################################ economy: enemy: # Amount charged to place a warflag (payed to server). place_flag: '10' # Amount payed from the flagbearer to the defender after defending the area. defended_attack: '10' # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. townblock_won: '10' # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' ############################################################ # +------------------------------------------------------+ # # | War Event settings | # # +------------------------------------------------------+ # ############################################################ # This is started with /townyadmnin toggle war # In peace time War spoils are accumulated from towns and nations being # deleted with any money left in the bank. # # These funds are increased during a war event upon a player death. # An additional bonus to the war chest is set in base_spoils. # # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. # The war is won when the only nations left in the battle are allies, or only a single nation. # # The winning nations share half of the war spoils. # The remaining half is paid to the town which took the most town blocks, and lost the least. event: warning_delay: '30' #If false all towns not in nations can be attacked during a war event. towns_are_neutral: 'true' # If true and the monarch/king dies the nation is removed from the war. remove_on_monarch_death: 'false' # If enabled players will be able to break/place blocks in enemy plots during a war. allow_block_griefing: 'true' # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: town_block_hp: '60' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. wartime_town_block_loss_price: '100.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' points: points_townblock: '1' points_town: '10' points_nation: '100' points_kill: '1' # The minimum height at which a player must stand to count as an attacker. min_height: '60' ############################################################ # +------------------------------------------------------+ # # | Flag war settings | # # +------------------------------------------------------+ # ############################################################ enemy: # If false, players won't be able to place war flags, effectively disabling warzones. allow_attacks: 'false' # If true, enemy's can only attack the edge plots of a town with war flags. only_attack_borders: 'true' # This many people must be online in target town in order to place a war flag in their domain. min_players_online_in_town: '2' # This many people must be online in target nation in order to place a war flag in their domain. min_players_online_in_nation: '3' max_active_flags_per_player: '1' flag: waiting_time: 1m # This is the block a player must place to trigger the attack event. base_block: fence # This is the block a player must place to trigger the attack event. light_block: torch beacon: # Must be smaller than half the size of town_block_size. radius: '3' # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn. height_above_flag: min: '3' max: '64' draw: 'true' wireframe_block: glowstone ############################################################ # +------------------------------------------------------+ # # | Warzone Block Permissions | # # +------------------------------------------------------+ # ############################################################ warzone: # List of materaials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. # Eg: '*,-chest,-furnace' editable_materials: tnt,fence,ladder,wood_door,iron_door,fire item_use: 'true' switch: 'true' # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: 'true' explosions: 'true' explosions_break_blocks: 'true' # TODO: Blocks will not regen as of yet. Stay tuned for later changes. # Only under affect when explosions_break_blocks is true. explosions_regen_blocks: 'true' [/spoiler] groups (GroupManager): [spoiler] # Group inheritance # # Any inherited groups prefixed with a g: are global groups # and are inherited from the GlobalGroups.yml. # # Groups without the g: prefix are groups local to this world # and are defined in the this groups.yml file. # # Local group inheritances define your promotion tree when using 'manpromote/mandemote' groups: Gast: default: true permissions: - support.user - iConomy.holdings - authme.player.* - essentials.kit - essentials.kits.Standard - essentials.afk.auto - essentials.help - essentials.motd - essentials.rules - essentials.ban.notify - essentials.kick.notify - essentials.mute.notify - essentials.spawn - liftsign.normal.use - AutoPromote.user - -bukkit.command.plugins - - - - - - - - - - - -bukkit.command.kill inheritance: info: build: true prefix: '&7[&8Gast&7]&r' suffix: '' Mitglied: default: false permissions: - iConomy.holdings.others - iConomy.help - iConomy.payment - ChestShop.shop.* - lwc.protect - buttoncommands.use.* - towny.claimed.townowned.* - towny.command.plot.* - towny.command.resident.* - towny.town.* - towny.command.town.* - towny.command.nation.* - towny.command.towny.* - towny.chat.general - towny.chat.town - towny.chat.nation - essentials.balancetop - essentials.afk - essentials.getpos - essentials.ignore - essentials.itemdb - essentials.list - essentials.mail - essentials.mail.send - essentials.me - essentials.msg - essentials.near - essentials.realname - essentials.seen - essentials.suicide - essentials.delhome - essentials.home - essentials.sethome - essentials.sethome.multiple.default - essentials.tpaccept - essentials.warp - essentials.warp.list - jobs.use - - - - - - - - - - - inheritance: - Gast info: build: true prefix: '&7[&aMitglied&7]&r' suffix: '' VIP: default: false permissions: - towny.chat.mod - towny.cheat.bypass - essentials.fly - essentials.kits.VIP - essentials.depth - essentials.getpos.others - essentials.back - essentials.back.ondeath - essentials.sethome.multiple.vip - essentials.tpa - essentials.tpahere - liftsign.normal.create - - - - - - - - - - - - - inheritance: - Mitglied - g:towny_builder info: build: true prefix: '&7[&6VIP&7]&r' suffix: '' VIPPlus: default: false permissions: - essentials.hat - essentials.kits.VIPPlus - essentials.workbench - essentials.compass - essentials.mail.sendall - essentials.msg.color - essentials.chat.color - essentials.nick - essentials.recipe - essentials.enderchest - essentials.keepxp - essentials.sethome.multiple.staff - - - - - - - - - - - - - - inheritance: - VIP - g:towny_builder info: build: true prefix: '&7[&6VIP+&7]&r' suffix: '' Regular: default: false permissions: - support.mod - essentials.chat.ignoreexempt - essentials.seen.* - essentials.ban - essentials.ban.offline - essentials.banip - essentials.kick - essentials.mute - essentials.mute.exempt - essentials.mute.offline - essentials.mute.notify - essentials.tempban - essentials.tempban.offline - essentials.sethome.multiple.unlimited - support.receive - support.join - support.listen - support.commands - support.queue - support.scheduledqueue - support.queueonjoin - - - - inheritance: - VIPPlus info: build: true prefix: '&7[&6Regular&7]&r' suffix: '' Support: default: false permissions: - ChestShop.mod - lwc.mod - authme.admin.* - towny.claimed.alltown.* - towny.chat.admin - towny.wild.* - essentials.exp.* - essentials.feed.* - essentials.firework.* - essentials.god - essentials.heal.* - essentials.feed.* - essentials.skull.* - essentials.list.hidden - essentials.near.maxexempt - essentials.nick.* - essentials.ban.exempt - essentials.broadcast - essentials.burn - essentials.jails - essentials.kick.exempt - essentials.kill - essentials.kill.exempt - essentials.lightning - essentials.ping - essentials.socialspy - essentials.sudo - essentials.sudo.exempt - essentials.tempban.exempt - essentials.togglejail - essentials.togglejail.offline - essentials.unban - essentials.unbanip - essentials.vanish - essentials.vanish.interact - essentials.vanish.pvp - essentials.weather - essentials.spawn.others - essentials.delhome.others - essentials.home.others - essentials.top - essentials.tp.* - essentials.warp.otherplayers - essentials.sleepingignored - jobs.admin - logblock.lookup - logblock.tools.toolblock - logblock.spawnTools - logblock.tools.tool - - - - - - - - inheritance: - Regular info: build: true prefix: '&7[&cTeam&7]&r' suffix: '' Moderator: default: false permissions: - worldguard.god - worldguard.god.other - worldguard.heal - worldguard.heal.other - multiworld.command.goto - multiworld.command.move - multiworld.command.spawn - buttoncommands.create.normal - buttoncommands.create.redstone - buttoncommands.break.normal - buttoncommands.break.redstone - groupmanager.manuadd.VIP - groupmanager.manuadd.VIPPlus - groupmanager.manuadd.Mitglied - towny.command.townyadmin.* - towny.claimed.townowned.* - essentials.enchant - essentials.gamemode.* - essentials.enchantments.* - essentials.give - essentials.god.* - essentials.item - essentials.repair.* - essentials.speed.* - essentials.time.* - essentials.afk.* - essentials.powertool.* - essentials.spawner.* - essentials.clearinventory.* - essentials.enderchest.* - essentials.spawnmob.* - essentials.delwarp - essentials.setwarp - essentials.warp.overwrite.* - essentials.tpall - essentials.joinfullserver - essentials.signs.* - - - - - - - - - - - - - inheritance: - Support info: build: true prefix: '&7[&cTeam&7]&r' suffix: '' Architekt: default: false permissions: - worldguard.god - worldguard.god.other - worldguard.heal - worldguard.heal.other - worldguard.region.* - worldedit.* - multiworld.command.goto - multiworld.command.move - multiworld.command.setspawn - multiworld.command.spawn - ChestShop.mod - lwc.mod - authme.admin.* - buttoncommands.create.normal - buttoncommands.create.redstone - buttoncommands.break.normal - buttoncommands.break.redstone - groupmanager.manuadd.VIP - groupmanager.manuadd.VIPPlus - groupmanager.manuadd.Mitglied - towny.command.townyadmin.* - towny.claimed.alltown.* - towny.claimed.townowned.* - towny.chat.admin - towny.wild.* - essentials.bigtree - essentials.break.bedrock - essentials.enchant - essentials.exp.* - essentials.feed.* - essentials.firework.* - essentials.gamemode.* - essentials.enchantments.* - essentials.give - essentials.god.* - essentials.heal.* - essentials.repair.* - essentials.skull.* - essentials.speed.* - essentials.time.* - essentials.tree - essentials.list.hidden - essentials.near.maxexempt - essentials.nick.* - essentials.powertool.* - essentials.spawner.* - essentials.backup - essentials.ban.exempt - essentials.broadcast - essentials.clearinventory.* - essentials.deljail - essentials.enderchest.* - essentials.jails - essentials.kick.exempt - essentials.kill.exempt - essentials.lightning - essentials.ping - essentials.setjail - essentials.socialspy - essentials.spawnmob.* - essentials.sudo - essentials.sudo.exempt - essentials.tempban.exempt - essentials.togglejail - essentials.togglejail.offline - essentials.unban - essentials.unbanip - essentials.vanish - essentials.vanish.interact - essentials.vanish.pvp - essentials.weather - essentials.setspawn - essentials.spawn.others - essentials.delhome.others - essentials.delwarp - essentials.home.others - essentials.setwarp - essentials.warp.overwrite.* - essentials.top - essentials.tp.* - essentials.tpall - essentials.warp.otherplayers - essentials.joinfullserver - essentials.signs.* - essentials.sleepingignored - jobs.admin - logblock.lookup - logblock.tools.toolblock - logblock.spawnTools - logblock.tools.tool - - - inheritance: - Regular info: build: true prefix: '&7[&cTeam&7]&r' suffix: '' Admin: default: false permissions: - multiworld.command.* - support.* - iConomy.* - ChestShop.admin - lwc.admin - buttoncommands.* - groupmanager.manuadd.Regular - groupmanager.manuadd.Support - groupmanager.manuadd.Moderator - groupmanager.manuadd.Architekt - towny.command.townyworld.* - towny.chat.* - essentials.itemspawn.* - essentials.kickall - essentials.tempban.unlimited - essentials.thunder - essentials.jail.exempt - jobs.* - - - - inheritance: - Moderator - Architekt - g:groupmanager_admin - g:bukkit_admin - g:essentials_admin - g:towny_admin - g:vanish_admin info: build: true prefix: '&7[&cTeam&7]&r' suffix: '' Owner: default: false permissions: - +vanish.effects.toggle.all - -vanish.effects.* - '*' inheritance: - admin info: build: true prefix: '&7[&cTeam&7]&r' suffix: '' [/spoiler] Ich hoffe mir kann jemand helfen. Mit freundlichen Grüßen, J3asti
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